goood.games

Reception

Gylt manages to tell an important story sensitively and tactfully. Although the gameplay sticks to conventions and there is little challenge, the theme and art direction help to give the game its own voice. While it doesn’t quite reach the heights of Tequila Works’ other outings, it’s still an engaging and thought-provoking experience.

GYLT is a case of a great concept that was let-down by weak implementation of the combat system, overall repetitiveness, and way too big of a focus on a younger audience.

I enjoyed playing Gylt, I think it's a title that deserved to be rescued from the Google Stadia debacle and I think it's a game that is encouraged to tell a deeper story that nuances with graphic horror but that can be quietly the life of a troubled teenager and I think the storytelling does a great job of leaving the player thinking, Remembering other...

A weak combat system and a few gamplay niggles don't detract from what is an eerie, adventurous tale. Yes the story could have been stronger but the visuals and mostly entertaining gamplay make Gylt an enjoyable game that never outstays its welcome. However, I do feel a few tweaks here and there could have made the game vastly superior.

While it looks like a modern storybook tale, Gylt deals with some pretty intense subject matter that many can relate to. It would be easy to complain that Gylt doesn’t go deep enough in any direction or layer enough complexity on its basic systems. That would be true if the game was longer than its five-hour running time. Its mechanics might not be...