Gunscape provides a toolbox full of inconic weapons, monsters and level elements as the foundation for players to build co-op, and single-player, FPS levels or MP Arenas in the most intuitive way possible. It does so by offering a series of simple tools based on a block-placement interface that many gamers will be familiar with. Unlike similar tools Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing refreshing restraints that map communities enjoy. Rather than building a game players will build a level within a game that features robust action and a vast array of weapons, enemies and components.
Gunscape is an attempt to recreate the oft-loved world of '90s first-person shooters. Although it reminds me of the '90s, it doesn't inspure to keep playing. In short, while there is some nostalgic value to be had here, this one is for diehard fans only.
If you are the creative type, you can easily hop into a Minecraft-ish world to quickly make the 90’s era shooter of your dreams, all using legally safe knockoff assets of games such as Turok, Wolfenstein 3D, Quake, Doom, Bioshock, and many others.
While I appreciate its old-school FPS style and community-built levels, its gameplay stumbles more than it struts
Gunscape looks and sounds just like the classic first person shooters Quake, Doom and Wolfenstein. The nostalgia is strong with this title, but unfortunately Gunscape is a title that we cannot recommend. There are much better options available where players can create their own levels. Making a level is very easy, but even the creators have a hard time...
Currently, and, sadly, maybe forever, Gunscape doesn't become what it wants to. Besides the fact that the level editor included (which is, like, half the game) is not as versatile as it should be, the main gameplay mechanics aren't fun. They aren't terrible or anything, but they're also not anything that will make anyone put their [insert old-school...