Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot!
After the last card is played and the loot has been counted, Guild of Dungeoneering delivers a satisfying dungeon crawling roguelike card battling experience. While the game comes down to luck a little more than I would have liked which was frustrating, this dungeon crawler with a twist has a lot of redeeming qualities going for it.
Guild of Dungeoneering is a fun and interesting approach to turn-based dungeon crawlers.
Guild of Dungeoneering can get frustrating due to all of the randomness, but even then there's just no getting around the fact that it is a wonderful game. And if it ever does come to handhelds, I'll be eager to give it another go.
A cutesy card-based dungeon crawler that runs out of new ideas before too long, but one worth checking out, nonetheless.
A cool concept without much depth. It's nice at first glance, but things don't develop much over the course of the game