goood.games
Grow Home2015

Grow Home

2015 Ubisoft Entertainment79Good

Playtime

ShortTypically 4 hours

Playable on

Available on

Game modes

Details

Launch
February 4, 2015

Overview

In Grow Home you play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. On his quest BUD will discover a beautiful world of floating islands that are home to some rather strange plants and animals. Grow the giant plant and use your unique climbing abilities to reach ever higher ground, but be careful…one wrong move and it’s a long way down!

Screenshots

Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home
Screenshot for Grow Home

Reception

Grow Home is a gorgeous title which acts as yet another example that not all games need to be hours upon hours long. Its unique climbing mechanics make for a tense and often terrifying time, while its endearing story grounds the entire experience. There are some niggling control issues, but the stunning presentation and subtle soundtrack round things...

Perhaps one of the biggest surprises is that Grow Home only costs eight dollars, which is a bargain for such an intriguing and inventive little game. Whether you're spending your time scrambling to out-of-reach grottos, enjoying the view from your glider, or harassing the sheep, Grow Home is well worth the climb.

The sad thing about the controls is that everything else in Grow Home is so well done.  Exploring the world, gliding around on a leaf, climbing to the bottom of an island, and growing shoots to new areas are a lovable traits.

Grow Home combines experimental animation and beautiful world-building to create something unique.

Even though its puzzle isn't very difficult, minus the falling, it does provide an entertaining experience. Perhaps Grow Home will evolve into something more someday. As it is right now, it's a short and sweet experience with a lot of free falling involved.