goood.games

Reception

Certainly an odd and creepy, but brief, journey filled with enough religious imagery and unease to be somewhat memorable

A middle ground between a point-and-click adventure and a walk simulator, Gray Dawn is intriguing and uses the religious theme well to sustain a good supernatural suspense, but it lacks boldness in puzzles and mechanics, in addition to its usability being unresponsive.

You can undoubtedly tell an interesting story without elaborate gameplay, and that's what Gray Down manages to do. Father Abraham's story keeps the player's attention but sidelines the pure gameplay aspect. The Interactive Stone production arrives on console perhaps too late, making the gameplay mechanics feel outdated. It's playable but may disappoint...

Gray Dawn has great potential, but it fell flat in many aspects, ranging from overused horror tropes to undercutting loading times but loading textures as you play. Calling it rough around the edges is an understatement because it doesn’t seem like it got the work needed to shine, and it can come across as a little underbaked. If you can look past all...

Gray Dawn gives us a story out of the ordinary with some quality and very disturbing moments. A pity, however, are the puzzles, which are very simple and sometimes banal, acting as a banal side dish to our exploration of Father Abraham's dream world.