tldr; What you get for the game is worth the asking price with or without the discount. I'm playing with friends and we are having a blast. Of course there is the gripes in early access in terms of optimization/qol settings/etc. I haven't beaten all content yet but played enough to give you details in the game. The details: Movement has a learning curve....


Gravhounds
2026 79Good
Playtime
ShortPlayers typically spend about 8 hours in the game.
Early access on
Available on
- −25%$14.99
Game modes
- 2–4 players
- 2–4 players
Details
- First access
- November 2, 2026
- Launch
- n/a
- Developer
- -
- Publisher
- -
- Themes
Overview
Gravhounds is a 1–4 player co-op action builder. Drop into hostile planets as a pack, build and defend your base in physics-driven mayhem, and extract with everything you can carry before you become alien chow. The longer you stay, the greater the danger... and the rewards.
Screenshots
Reception
- Steam92from 333 reviews
Played the demo. Plan to stick around and see how it turns out till 1.0. Still seems like a really extreme alpha, but the devs have made it clear that the game is not currently in a complete state just yet. Seems like it has gone from proof of concept to beta test at this point. If I have one complaint, it doesn't seem like the game was much made for...
Love this game thus far. Playing it with my wife and it's our current favorite title together. Here are the pros and cons I've gathered so far. Pros: -Love the turret/pipeline mechanic. -Booster and gunplay mechanics are super fun. -Good level/mission variety for the most part. -Fun little minigames with rewards meaningful enough to benefit from playing...
My opinion might not be so popular, but i dont recommend the game for those who expect deep mechanics and long term gameplay, but its fun for couples who cares only to play an hour or two before becames a bit stale. It feels like playing helldivers made for 6 years old kids. There is a lot to talk about, but i will mostly list some of my concerns: -...
This is one of those situations where I'd actually like a "Maybe" or more neutral stance, but as is right now it does slightly tilt towards no. The base here is good and has potential to actually be something special. But as is right now the mod system is mostly a lot of boring additions with only a couple of standouts that actually change how you play...

















