Good Mourning tells a compelling story about rejoice and regrets, redemption and letting go. It’s a tale about good and bad, self-reflection, choices and chances and all the ups and downs of ordinary life.
Even though it's still in early access, it's been very enjoyable so far. Would recommend if you like choice based 2D games. My main criticism is that the trailer does not reflect the gameplay at this point, but it was fun nonetheless and I hope that it gets even better when it is done. Soundtrack and art are both really nice, did not encounter many...
After I played Platonic Partnership's first game "Lydia", which affected me deeply, I immediately sought out their other games. When I saw that "Good Mourning" was available, I bought it and played it immediately.
"Good Mourning" hit closer to home for me, but I don’t think I enjoyed it quite as much as "Lydia"; however, they are completely different....
If you don't mind deterministic view of life as inescapable shi*hole full of crap people, it's very interesting game about piecing together picture of main character's life from small, well narrated vignettes. With strong sense of style and a bit of nonlinearity. It's just... almost unbearably depressing and skeptical.
Good Mourning: A Narrative Game Redefining Linearity
"Good Mourning" weaves a compelling tale of rejoicing and regret, redemption and release. It's a narrative that explores the duality of life, self-reflection, choices, and opportunities, all within the framework of fantasy.
This narrative-driven game places a strong emphasis on replayability. While...
An okay story which doesn't benefit from its format.
Good Mourning is a tale about emotional baggage and regrets underneath a moody "slice of life". It isn't pretentious at all, however, the few "lessons" that were supposed to make me reflect landed as pretty obvious or not well explored. I didn't get to empathize that much with any of the characters...