A cute logistics tycoon game set on Earth. You're the CEO of a small company that buys and sells goods. Use boats, airplanes, and delivery vans to ship your goods all around the world and make a lot of money!
Good Goods Inc. shows the beginning of a great logistics game. Unfortunately, that's all it shows.
Here's the problem with Good Goods Inc.: If you like this game, you are doomed to eventually dislike this game.
There's no efficient process for transferring goods between vehicles at all, and no way to easily check prices of different goods. This means...
Well. I exploited this heavily to finish. Luckily bugs were never patched, and some of those were quite useful.
But as it stands, and as it will very likely always stand, this is a sokpop game I cannot recommend. This is a total shame, as the game shows some great potential.
Issues:
Infinite vans. Let's me finish, but not ideal.
Prices never fluctuate,...
And another disappointing half-backed proof of concept instead of a game by Sokpop. Which is probably shouldn't be surprising considering the way they are operating (a game released every two weeks). But it gets sad when you see more and more of them underdeveloped games.
Time and time again: cute lo-fi esthetics, simple casual gameplay... but almost...
Fun idea, but the UI is too frustrating to be enjoyable.
The main issue with this game is that the price of products dont' seem to normalize overtime. You'r constantly raising the prices until things are basicially unprofitable and you have to go further and further out to maintain not just profit margin but any profit at all.
What happens when all the products are too expensive? I dont' know to be honest,...