Golem is a heart-warming adventure about a young girl and a shape-shifting golem who must navigate the ruins of an ancient tower to solve its challenging puzzles and re-activate its long-dormant machines.
Golem is nothing to scoff at. It looks and sounds beautiful, it has an open world that can be explored freely, and the sword combat feels satisfying. On the other hand, cumbersome and awkward controls, a decent amount of motion sickness, and a few frustrating game mechanics prevent the title from reaching its potential. If you have a strong stomach...
Golem is a game with some great ideas and flourishes that ultimately falls short through the simplicity of its gameplay. Combat is just too simple to stay exciting for long and constantly forces you to defend, and soon gets repetitive as you fall in battle and have to slowly trudge back through the world. Golem has a beautiful world, but I have no real...
Golem is one of the most disappointing experiences I’ve had in gaming. Though the initially boring world eventually became interesting and mysterious, I was too focused on making sure I wasn’t getting sick to enjoy anything the game had to offer. Golem is a game inhibited by the method it chooses to present itself and so far, that’s a first for me.
Golem does some things very well, but its gameplay is so poor that it makes it impossible to recommend to PlayStation VR owners.
Golem's crunchy combat, strong narrative, and enticing score are some of the best PS VR has to offer, but nausea risks compromising the full package.