GetsuFumaDen: Undying Moon combines intense roguelite hack-and-slash action with a stunning dark fantasy world, brought to life through the stroke of traditional Japanese art.
As the chosen leader and guardian of the land of the living, wield the otherworldy arsenal and powers of the Getsu clan as you descend deeper into the depths of Hell to eradicate the source of the cataclysm.
Distinct Ukiyo-e Inspired Visuals
Inspired by the Japanese ukiyo-e art style, the world of GetsuFumaDen is as beautiful as it is deadly.
Vibrant, dynamic 2D animations bring the artistic world to life.
Brutal, Larger than Life Boss Battles
A reanimated demon lord, a colossal centipede, and a five-headed hydra are only some of the myriad massive and fearsome monsters and yokai standing in your way.
Defend yourself against their relentless onslaught and emerge victorious to descend deeper into the depths of Hell.
Dynamic, Weapon-Based Combat.
Master the rythmn of intense sword fighting action: pacing and timings...
Well, I’m happy to say the developers have accomplished making a kickass action game that I definitely see myself falling in love with on my Steam Deck, and while I am disappointed in myself for not getting this covered during the EA period, it definitely is in an outstanding spot right now, and with future tweaks here and there, this action game is...
GetsuFumaDen: Undying Moon is a slow-paced rogue-like that sees a samurai fighting through limbo and defeating hordes of monstrosities that live in the depths of hell. Using sharp blades, spears and multiple other armaments you will be slaying, upgrading your arsenal and fighting huge bosses while navigating through a maze searching for a away out....
So have Konami completely redeemed themselves through the revival of GetsuFumaDen in this brand new roguelike? Not quite – the game is far from perfect – but there is a lot to enjoy for fans of roguelikes and games influenced by Japanese culture. While the gameplay itself may be simple and particularly punishing for new players, the stylish traditional...
GetsuFumaDen: Undying Moon doesn’t feel like it adds anything new to the side-scrolling roguelike genre; for some, that’s just fine. Not everything needs to be high-octane-melt-your-brain gameplay, right? GetsuFumaDen: Undying Moon instead feels like playing a beautifully painted Japanese wall scroll come to life, its colors slowly meandering across...
I desperately want Undying Moon to be a linear, level-based adventure where I can see all the levels and fight all the bosses without enduring the tedious rigmarole that roguelites require. Keep the randomized level layouts! Keep the randomized paths and boss encounters if you have to, but just let me play your beautiful game without all these roadblocks....