goood.games

Reception

Genesis Alpha One splices the DNA of some good ideas, but doesn't execute any of them well enough.

First thought as rogue-like, Genesis: Alpha One brings a lot of interesting management elements. Thus mixing design, action / FPS and strategy in the way to reach its goal (to find a new planet and to colonize it), it proposes a large number of different directions and a beautiful variety of situations. Beginners in rogue-likes may be a little bit lost...

Genesis Alpha One has some really cool ideas going for it, unfortunately they're outweighed by repetitive busywork that you easily get bogged down in. Sure, it's an interesting strategy game at times, but the grind is just too damn much!

Genesis: Alpha One has the framework of a space ship building rogue-like but lacks anything more to make playing it worthwhile.

It's a shame that a game of such promise and ambition ends up in such a questionably lacking state as this, for Genesis Alpha One wields a fair number of interesting ideas, mechanics and spins on such things as roguelike exploration and base-building methodology that work wonders when feeding back into the core premise of managing all aspects of a ship...