Despite its shortcomings, such as the limited variety of situations, Garage delivers. The TinyBuild title brings a good dose of action, being an enjoyable game, but one that could have been used more. The great atmosphere, in addition to its worked pixel art stand out, fulfilling the purpose of ending the zombie threat with a clean shot.


Garage: Bad Dream Adventure
1999 Toshiba-EMI62Worthwhile
Overview
A surreal horror point-and-click adventure game designed by artist Tomomi Yuki Sakuba, playing as a small robot in a nightmarish, bio-mechanical world.
Screenshots
Reception
- OpenCritic60from 9 reviews
GARAGE: Bad Trip is a top-down twin-stick shooter that wants nothing more than to impress and excite. The sleek visuals and sublime sound design lure you in, then the fast-paced, challenging combat keeps you hooked on clearing level after level. However, missed opportunities and wasted potential take their toll on the game, limiting gameplay variety...
Garage is a nice homage to the B-movies of the 1980s, with some top-down action that is not as over the top as other entries in the genre (think Hotline Miami). I had fun during my time with the game, and hopefully you'll give this one a change on Nintendo Switch.
There's the seed of a good game here, but it's underdeveloped. Garage has style and wit to spare, but its cheap deaths, poor map design, murky graphics, and frequent bugs all add up to a frustrating experience. I'm usually willing to give any zombie game more credit than most sensible people would, and even I can't recommend this.
In the end Garage is a really good concept bogged down by some dicey design choices. The visuals and audio set up the atmosphere nicely, but the gameplay has so many issues it makes it not fun to play at times. The last boss here is the most unfair and cheapest boss I have faced in years, and really made me dislike this game when I finally beat him....

