In the year 2089, the United Federation of Japan is an industrial powerhouse, while also being one of the world’s leading countries in overtime work.
In this sickening future, the economy is booming and working 24 hours a day is considered virtuous.
The core of this country’s industry, economy, and social system are controlled by a single giant corporation.
The rampage of a fully mechanized schoolgirl—a fully armed cyborg heroine storms into a giant corporation and unleashes a relentless barrage of gunfire and sword action in this exhilarating cyborg schoolgirl action adventure. The feeling of immorality is irresistible when you break into an office and wreak havoc.
All in all, I do find *Full Metal Schoolgirl* quite entertaining. But the roguelite concept doesn’t sit well with me given the potential for repetitive play, especially as chance can really throw a spanner in the works.
A fun, if flawed, hack-and-slash roguelike with very randomised, very long runs.
While it succeeds in moment-to-moment action, character customization, and production design, it's too repetitive and monotonous to recommend. Still, it's a decent Rogue-lite that will scratch the itch between bigger, better releases.
It’s super simplistic, dumb, shallow as a puddle, and really repetitive. But if you’re looking for the kind of mindless fun D3 Publisher is known for, this game is an easy recommendation. I would be lying if I said I didn’t have fun with it in smaller bursts. Destroying foes with ease with my overpowered weapons in a colorful and absurdist anime world...
FULL METAL SCHOOLGIRL is a love letter to fans of intense action, anime style, and roguelike progression. It does a great job of combining humor, style, and energy into a single package. FULL METAL SCHOOLGIRL is a must-play for anyone who wants to play a game with nonstop fighting, deep strategy, and stunning set pieces.