Fight enemies, upgrade your squad, and explore new planets! Make tough choices and shape the fate of an entire sector in Frontier: Path of Shadows. Experience a richly crafted 25th-century world and tactical combat where X-COM meets Final Fantasy.
Nearly an interesting game with the hints of good game mechanics. Unfortunately while the devs clearly have grand ideas, they have failed to communicate them with the players.
First up let players be under no misconceptions as to what this game is. It is a Visual Novel with a combat mini game. This is not a new XCOM where you manage your squad through...
There are a lot of tactical RPGs that give you a squad and a grid, then assume the combat will do all the heavy lifting.
This one feels more interested in the journey around those battles.
You’re flying around the Frontier, finding opportunities, making decisions, upgrading your crew, dealing with damaged equipment and trying to understand what exactly...
This game has strong “space western” energy. I mean that in the best possible way.
A crew of armed weirdos flies into dangerous territory, takes suspicious contracts, annoys powerful factions, and somehow survives through equal parts skill and bad decision-making.
I wasn't expecting the worldbuilding to be this important to my enjoyment.
The Frontier has a very different mood from the usual heroic sci-fi setting. It feels rough, improvised and slightly lawless. People come out here looking for opportunity, but everyone understands that opportunity and danger are basically the same thing.
That makes the crew a...
RANKING:
### AVOID | FLAWED | MAYBE | WORTHWHILE | COMPELLING | UNMISSABLE
SYNOPSIS:
ASSESSMENT:
Frontier: Path of Shadows plays more like a visual novel due to a practically linear story & lack of side-quests. Bolted on features like the alignment crystal that shapes narrative feel superficial. Combat is suitably tactical, but overused to the point...