Floor Plan 2 is a comedy adventure inspired by escape rooms, packed with more puzzles than you can fit in an elevator.
On your first day of work, the boss sends you on an errand to retrieve a lost treasure that will turn the company's fortunes around. And good news: it's somewhere in the building! Just use the elevator down the hall. Oh, and by the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid.
OK good luck!
So far one of the more fun puzzle vr games I've played.
One major "feature" that most people may overlook is that fact that it has multiple save files. I let my girlfriend user my computer for vr and to be able to have separate saves is amazing.
On to the actual gameplay. So for the most part it's a standing still game. There is some movement but if...
Fun puzzle game. Enjoyed the first Floor Plan and this improves on it in every way.
Weird and silly puzzler. I love it. I could spend all day at the chicken rave rocking out. Some puzzles are straight forward and some are pretty devious I think. I played seated. There are turning options and giant mode which makes things easier to reach. It's teleport-only, but I don't miss free roam here. Every node is a little station with everything...
Long time fan of Floor Plan 1, was excited to see this. Game's super rich with playful character, looks great, runs smoothly even on my low-spec/outdated VR setup, and I'm enjoying it a bunch. Great animations and excellent writing. Looking forward to playing more! *Update now that I've played more/further (though mainly on Quest version, i.e. Steam...
Game seems ok so far. However it has one major flaw. The game doesn't support locomotion which i would be semi ok with if the Reset view worked. I ended up clipped through a wall and when i re-centered myself in my play area i could never get it back. This is a huge problem that needs addressed and frankly i wonder how such a basic VR feature could...