A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?
I laud Floodland for being a shockingly niche game, aiming to please a very minute and specific subsection of gamers into survival, city builders, and strategy simulators all at once. It is flawed, being way too slow before it becomes really interesting, not to mention some performance issues, but it does indeed succeed at what it was developed for....
The solarpunk genre is here and only is going to grow as our climate starts to transform. Plenty of people are going to find a way to express their existential dread at a problem that seems so big. There will be plenty of corny stories about rebuilding a world from the ashes of the people we were before. Where Floodland has a leg up is in its subtlety....
There was a lot of replayability factors in Floodland I loved, and a strong political message. If you love micromanagement games, this had a treasure-trove worth of content.
Floodland is a surprisingly complex survival sim with a unique aesthetic and setting, but is that enough to keep it afloat?
Floodland has a lot of great ideas and an addicting gameplay loop, but its Clan mechanics quickly suck any fun out of a game as soon it rears its ugly head. With only one scenario to play and no customisation options for these clans, it's all too easy to suffer a slow decline for reasons that don't feel like your fault. With such a major mechanic feeling...