Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Let me start out by saying that this is conceptually a fantastic game simply based on its unique take on dungeon crawling and its character progression system. The early stages of this game were more fun than i've had in a while on other games. I think that the developer is on to something pretty special, which could result in a game that is exceptional....
This is a fine game for an indie $10 game - you will get about what you paid for in terms of playtime. Aside from some small bugs/typos that were fixed in a very quick patch (RIP Bonefires and Holly Water [sic]), it plays clean and roughly is as advertised. I do think it is worth the buy, and am happy to have had the chance to enjoy it.
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That...
Save your money, or come back when there is more content.
TLDR This game is primed to be dope, but its incomplete. You will be disappointed immeasurably. Belongs in early access.
Within 10 hours there is no longer a reason to keep playing. No variety or change in environment after the first 3 dungeons, no new difficulty, no new town interactions. No...
This game should be labeled early access, there's not a lot of content and my game would randomly crash about once every hour and I would love all my progress and drops. Ui, movement and combat is clunky and buggy. Very cool concept though.
Great game. Go into dungeon, get stuff to craft/sell, wash and repeat.
Is it repetitive, Yes. Can you build your shop up, Yes. Is it a "limited gameplay loop", Yes. Is it worth $10? You bet it is.
There are many early reviews that are very negative, but it seems that the developers are VERY active, pushing out several changes based on feedback within...