Fe is a new type of platform adventure where the story is up to you to discover, without handholding, told wordlessly through the discoveries you make during gameplay.
Run, climb, and glide your way through a dark Nordic forest and explore its living, breathing ecosystem filled with secrets and mystical creatures.
At the heart of the experience is a tactile, analogue song mechanic that allows you to communicate and speak to every living thing in the forest.
Learn a diverse array of animal cries that allow you to befriend or manipulate any creature - even plants. Have birds guide you, bears fight for you and have plants grow berries that help you overcome the Silent Ones.
Become Fe and discover a world that you will never want to leave.
Zoink Games' Fe may be occasionally rough around the edges and gameplay derivative, but failure to look beyond that is missing the forest for the trees. The exquisite audio direction and artstyle help build on a world to create mystique across the board. Even better, a hands-off approach to gameplay allows those willing to invest the time an avenue...
Fe is a visually striking adventure that makes wonderful use of sound to bring the environments around you to life, but its cryptic nature and occasional rough spot of gameplay dampen its spirits.
Fe is a fantastically gorgeous game that invites you to get lost and discover life.
Fe's charm is in its concept and its songs, as I learned new songs with different pitches and tones, and learned to communicate with new wildlife. It also has flashes of visual brilliance, thanks to its use of soothing water color landscapes. But a humdrum story, lack of direction, and inconsistent controls didn't leave me wanting an encore.
Shallow mechanics hide a game that is much more simplistic than it first appears, but this is still a passingly entertaining take on a 3D Metroidvania.