Father's Island is a comedic horror game brought to us by Homegrown Games, the same developer responsible for Into the Dark: Ultimate Trash Edition and Painkiller: Resurrection; don't let the latter fool you due to the franchise name. Before you go any further, be aware that this game is made in GameGuru, and the company's prior two titles are a mangled...


Father's Island
2016 67Worthwhile
Playtime
BriefTypically 2 hours
Playable on
Available on
- $4.99
Game modes
Details
- Launch
- June 21, 2016
- Developer
- Homegrown Games
- Publisher
- -
- Themes
Overview
Father's Island is a mystic, surreal visual novel / playable B-Movie in a 3D open world, with hundreds of buildings, structures and relics, wildlife and strange machinery. Combining dense atmosphere with mystery, horror & exploration!
Screenshots
Reception
- Steam66from 38 reviews
Introduction Father’s Island is an exploitation video game and you better keep that in mind while you’re playing it. In recent years, more and more Steam games have tried to exaggerate certain features found in our society and thus, the exploitation genre has its well deserved niche in gaming, as it does in the film industry. The indie scene makes good...
Fancy getting terribly, hopelessly lost in a semi-open world GameGuru map? In a "horror" game with virtually no horror in it? Come on, you know you want it... Not that long ago I actually found myself giving a positive review to a game made with the infamous GameGuru engine; a game entitled Hunted: One Step Too Far. This was a momentous occasion, as...
Skip this hot mess. It's basically a nonsensical story about cold war paranoia and secret programs in a walking simulator. The audio overlaps. I got stuck in the geometry. Pop-ins galore. I can understand it's amateur hour, and I do like bad movies, but nah moving this to the abandoned pile. You really just walk randomly trying to get random keys to...
Well, I've played through it now, and overall i'm pleased with my purchase. It's not perfect, but then again what game ever is perfect? Are there things I don't like about it? Sure, the lighting isn't what I would choose, it's far too "orangey" and makes many of the entities look grainy to me. It's a little too "open" in parts, there's quite a few areas...





























