Build a massive-scale MMO-themed fantasy world where you design all creatures, objects, quests, events and dungeons. Watch the inhabitants of your world embark on their adventures.
This game is still in Early Access, which is why I’d like to share 6 suggestions to make it even better:
- Full Automation & NPC Autonomy: I know automation is planned for Q1 2027, but my suggestion is to make NPCs truly independent. They should be able to farm, expand their territory, initiate wars (hunting monsters within territory is already great),...
This game looks promising.
The visuals are beautiful, and world creation feels complex, with a lot of detail, especially when it comes to micro-customization. And I will share my opinion on why I would not recommend ityet and a few suggestions I personally would love to see in the game.
Tutorial: I appreciate the existence of a tutorial in early access,...
The game's UI is needlessly complex and exhausting. I had to press 20–25 buttons and spend 5 minutes searching just to spawn a single troll. We should be able to place any creature directly, similar to WorldBox. The concept is great and the graphics are cute. I hope these issues are addressed when the full version is released. Please consider this ...
There is a TON going for it, howerver, due to how little interactivity there is between the factions and hard to use UI I cant recommend it
Lots of issues in game. The game was not anywhere near ready for release. I will revisit the game in 1 year to see if the many issues have been worked out and update review.