Fairy Fencer F is a fantasy role-playing game under Compile Heart's Galapagos RPG brand for the PlayStation 3. It features Yoshitaka Amano as a concept artist, Nobuo Uematsu as a composer, Tsunako as a character designer, Toshiki Inoue as a screen writer and the "Neptunia Team" as some of the development team. The game uses an evolved version of Hyperdimension Neptunia 's battle system. A Windows PC port for Steam is announced for an unspecified release date in 2015.
Fairy Fencer F has remained largely unchanged. It is still an enjoyable title that doesn't quite manage to pull itself together, but doesn't fail, either. It still has potential. It is still, frankly, fun. Aside from people that desire to play this on the PC over the console, though, there simply is no reason to buy this version.
A solid JRPG with an addictive battle system which is let down by the repetitive plot, minor technical glitches and generally being way too easy.
It's far greater than the sum of its parts and should please all fans of JRPGs.
Overall, I'm of mixed feelings about this game. I stuck with it for the long-haul without feeling like it was chore, but there's a whole new-game-plus section to the game I've not tried, and I'm not sure I want to see how it changes things, even though the Steam Achievements spoil some intriguing ideas. I might be content to leave it, as the issues...
In conclusion, Fairy Fencer F is one of the strongest examples of a B-tier JRPG; what it lacks in originality or technical achievements, it makes up for having a simplistic-yet-fun battle system, a generous helping of customization and content, and a significant trimming of fat as well as fanservice, both of which continue to bloat up the Neptunia series...