I enjoyed playing Exile’s End on PlayStation 4 as it certainly reminded me of old-school games from “back in the day” and scratched that particular “more Metroidvania, please” itch. I highly recommend you get this one on PS4, especially if you’re looking for a game that will not try to over-explain things or to make your journey an easy one. If you...


Exile's End
2015 Marvelous64Worthwhile
Playtime
ShortTypically 8 hours
Playable on
Available on
- $9.99
- $9.99
- $9.99
Game modes
Details
- Launch
- August 31, 2015
- Developer
- Magnetic Realms
- Publisher
- Marvelous
- Themes
Overview
"Japan's take on classic Commodore 64/Amiga action-adventure games. NOT a Metroidvania. Use your wits and your weapons to discover an ancient secret and gain your redemption. Art and music by Japanese legends of console gaming. Exile's End is an homage to early 90's action-adventure PC games like Flashback and Another World, but with a Japanese flair. The core of the game is from Australian game maker Magnetic Realms with art, cutscenes, and music provided by legends of the 8 and 16-bit eras from Japan. It draws its thematic influence from the science-fiction films and anime of the 80's and its gameplay from classic Amiga and Commodore 64 action-adventures. - Music From Keiji Yamagishi (Ninja Gaiden NES, Tecmo Bowl, Captain Tsubasa) - Art by staff from Secret of Mana,First Kiss Story, Mother 3, and more! - NES-style cutscenes by OPUS (Half-Minute Hero)"
Screenshots
Reception
- Metacritic63from 15 reviews
- OpenCritic61from 19 reviews
Despite a very slick-looking 16-bit environment and lifespan that covers several game modes, there's less to Exile's End than meets the eye - the game may look superb for a throwback to previous gaming generations but its rater flawed level design, monotonous feel and somewhat repetitive and uninteresting exploration make it an experience that does...
Despite being advertised as a cinematic platformer, Exile's End is really a Metroidvania-style outing. It contains great graphics and sound, and does a fine job of allowing the player to explore and become more powerful without holding their hand. However, the game suffers from a tedious opening sequence, occasional camera and combat control stumbles,...
Exiles End reminds me a lot of the 1991 game Crystal Caves, except Exiles End is slower and has less challenges and need for strategy. That being said, it does have the ability to save as well as checkpoints. The monsters are fairly easy to avoid or kill, especially at the beginning, and there is quite a bit of dead screen time where Jameson runs one...
Playing Exile’s End involves a lot more aimless running around than it should.




















