Enemy Zero1996

Enemy Zero

1996 WARP

Playable on

Game modes

Single player

Details

First release date

December 13, 1996

Developer

Publisher

Keywords

aliens
training
death
maze
cinematic
female protagonist
action-adventure
survival horror
polygonal 3d
extreme violence
instant kill
invisible enemy

See all 14 keywords

Keywords

aliens
training
death
maze
cinematic
female protagonist
action-adventure
survival horror
polygonal 3d
extreme violence
instant kill
invisible enemy
training mode
dynamic soundtrack

Overview

Saturn Longplay [164] Enemy Zero (US)

Enemy Zero was the second game to star the digital character Laura Lewis—the first being D. In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D. The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over. In Enemy Zero, reloading the gun and moving the character around are mechanics that have been...

Screenshots

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Screenshot for Enemy Zero
Screenshot for Enemy Zero
Screenshot for Enemy Zero
Screenshot for Enemy Zero
Screenshot for Enemy Zero
Screenshot for Enemy Zero