A guild-management simulation where every league fixture is a procedurally generated dungeon and every
hero can die in it. You lead an adventuring guild through a six-tier pyramid of 72 rival houses: sign
delvers, train them, kit them, set the standing orders they will fight on, and send four of them into the
dark. You never click an attack. Heroes age, form friendships and grudges, are scarred by what they
survive, retire and die permanently, and the whole history of your guild is written back to you as prose
the simulation generated rather than an author wrote.