Set in the Forgotten Realms, the game features real-time combat and dynamic co-op gameplay, and pits the infamous Drizzt Do'Urden and his legendary companions – Catti-brie, Bruenor, and Wulfgar – against some of the most iconic monsters from the world of Dungeons & Dragons. Frost Giants, Beholders, and White Dragons roam the frozen tundra of Icewind Dale in search of the Crystal Shard— and it's up to the companions to muster the strength to stop them from claiming and using it to destroy their home.
Dungeons & Dragons: Dark Alliance fails to live up to both the potential of its placement in the D&D canon and the legacy of the Dark Alliance name. As a mediocre-to-good game, depending on whether you're alone or with friends, the whole experience is sluggish and dull in execution, and sails close to the average tabletop D&D session where you play...
Hacking and slashing with friends is always fun, but Dark Alliance has too many problems to recommend when so many other cooperative experiences offer more
I wrack my brain trying to figure out Dark Alliance’s strengths, and I’m not coming up with much. The level design works surprisingly well for multiplayer. I was afraid looting would fall by the wayside, but every time a fight would wrap up, everyone would run off in different directions and grab chests before finally moving on. I didn’t feel like things...
Dungeons & Dragons: Dark Alliance has the potential to become a fun showcase for the long-running franchise. Despite the issues, none of these are game-breaking bugs, and it is a passable RPG. Now we just have to see if Tuque Games has what it takes to turn things around. Fans of Dungeons & Dragons, of which there are untold millions, will love the...
A tragically awful attempt to revive the Dark Alliance name, with horribly repetitive combat, empty storytelling, and a dragon horde's worth of bugs.