Arcade driving meets roguelike chaos - fast, intense, and ridiculously addictive. In Driving Rogue, every run is a new story: the city keeps changing, and you’ll need pure focus to push your score to the limit. After each race, hit the shop and craft your build for the longest streak possible.
This game is fantastic. It is a homage to early 2000s car culture with excellent references to Need for Speed and Initial D.
You have stages and races. One stage consists of three races, each with different maps and obstacles. At the end of each race you get to choose your "cards" for the next race. These cards are upgrades to your car, consumables...
I've been playing this game for a bit and the actual gameplay is great, it handles well and run smoothly, but the music is making me lose a lot of trust in the developers. I'm a big house/jungle/Eurobeat fan, and its pretty clear to me and several other people in these reviews that a large portion of the music in this game, especially from the 'artist'...
Driving feels mostly good (only quick successive turns are hard to handle), build variety is decent, gameplay loop is fun. Music is mixed for my taste, visuals are clean and performance is fine (60FPS on the Steam Deck).
The game just clicked with me and is plain fun to play. Worth the asking price.
This is a neat game. Hands down, bar none. Waited 'til I beat #1 to review this.
I'm well versed in roguelites/roguelikes, and 2000's/2010's racing games. This scratches both of those itches.
I'll break it down like this.
Pros:
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Racing game + Rougelite is an instant win from me, personally.
Love how you can add your own music (via mp3 or ogg files,...
I had a positive review written for this game, because it is very good.
Unfortunately it has AI slop. Mostly the tracks by Filipe AGB, who has a pathetic youtube channel full of AI slop thumbnails. Its painfully obvious that his music is AI generated. It has all the signs, weird compression, basic song structure, shit lyrics. Oh and the thumbnails are...