Strategic auto battler where you design a heavily-armed spaceship. Draft 200+ items, outfit your hull, and unleash it in async PvP. Blend captains and factions for absurd combos and galactic domination. Roll, buy, place, pray.
I've played for 209 hours.
I just unlocked the final achievement.
This game is very nearly perfect. Let's rate it:
Replayability A++
Easy to Play A+
Ability to just Step Away A++
Each Playthrough Feels Unique A+
Ability to be Creative A+
Honestly the only area for improvement I could suggest is that visually, there gets to be A LOT going on.
In pursuing...
I've played various autobattlers, including The Bazaar, Mechabellum, and others, and I've been among the top players in each of them. This game is a real gem genuinely well-made, with a lot of depth when it comes to builds.
I really hope the player base grows, because I'm definitely going to sink dozens of hours into this game. It's basically a combination...
Amazing game, its similar to backpack battles. Active devs, good art style, plentiful arsenal of items/captains and many ways to strategize. My main issue is lack of wiki and information from creators, hard to tell what item contributesto your win in a battle and what does not, logs are not useful. After few hours i never felt like i was learning/i...
Much like Helldivers 2, this is a case of devs accidentally making a fun game, then having absolutely no idea how they did it so they just spend consecutive updates ruining it. Perma-PvP, so you will constantly run into the same ~dozen players running the exact same meta builds over and over and over again. Fun with a friend to build cool looking ships...