Dive The Depths is an action-roguelike set beneath the ocean's surface. As a humble diver, you must navigate the world filled with bizarre sea creatures, submerged ruins, and forgotten histories. Can you conquer the depths and unravel the secrets that hidden beneath the waves?
Dive down that extraterrestrial reef and defeat the local wildlife in an all out roguelike hack and slash, thalassophobia included!
This is a game about exploring a hostile alien marine ecosystem while cleaving through its inhabitants with an outlandish selection of melee weapons! Each dive you are exploring a predetermined set of different biomes,...
Before we get into the nitty gritty, this is a HARD game and there are some bugs present. That being said, it is clear that the developers of Dive The Depths have put a lot of passion and love into their game. With near constant bugfixes since launch, I am excited to see this game grow into its potential as I have found a game I can truly sink hours...
This is Open World Action-Roguelike + Adventure + Exploration + Survival. Explore the endless depths of an alien ocean, inhabited by unique creatures.
Gameplay:
https://youtu.be/Ojd_La9-1xI
Dive The Depths reminds of Noita, Dave the Diver, Risk of Rain and Terraria.
You need to survive, explore the ocean, collect loot, destroy aggressive creatures and...
I also played the demo and really want to like this game as its art style is beautiful and at it's foundation has the potential to be a stand out title but overlooking these flaws because of how good the presentation looks is inexcusable. If it was released into early access I could look over the faults and I'm really surprised it's been fully released...
I was trying to find a good game that replicated Noita's wand-making capabilities with a fresh spin on things - a reddit post on the Noita subreddit led me to believe this is such a thing. Unfortunately, I just got Risk of Rain but you're forced to use melee weapons the whole time.
I think the game has great execution on the concept and beautiful pixel...