Diluvion is a 3D deep sea, Jules Verne inspired, exploration game with RPG elements and thrilling submarine combat. As the Captain of your own vessel, you must grow and manage your crew as you search for the secrets of the past in a hauntingly beautiful flooded world.
Forced into the deep oceans by a Great Flood that occurred countless centuries ago, humanity now lives trapped under a thick layer of unbreakable ice and their survival hangs by a tenuous thread. However, their penchant for perseverance is strong, and a new civilization has emerged with distinct kingdoms, religions and cultures. By a twist of fate you, an aspiring submarine captain, have been given the honor of commanding your first sub. With a brave crew at your command, you now venture into the unknown on a quest to discover humanity’s greatest secret.
Explore the dangers of the depths in this beautifully realized flooded world, and unearth untold riches and glory. Discover the remnants of civilization in numerous unique...
An excellent overall experience in storytelling through atmospheric art and minor characters marred by the awful interface and control system. The majesty of discovering an amazing new landmark is marred by having to replay that section since you have no control over your ability to save the game.
Despite its flaws, Diluvion delivers a good story and a solid set of core mechanics. There aren’t a lot of submarine games that take an RPG approach to narrative and interaction.
Diluvion is a game about meditative study and contemplation of the underwater world. Atmosphere of adventure, attention to detail, lively characters and a really interesting world outweigh the serious disadvantages.
We don't have enough undersea titles, and much of the game was a delightful, and sometimes even breathtaking experience. Yet, the parts that weren't were an exercise in futility and frustration – I can't remember the last time I had to go to a game's forum to get a bug resolved just so I could advance. It's a lesson in wonderful concept and poor execution....
Diluvion is at odds with itself, and myself. I’m finding more fun to get lost in and traverse than to actually play. While those actions are similar, working towards that progression inserts the frustration of its difficulty. Perhaps Diluvion is brilliant in this regard, in that it is expressing that it is “more about the journey than the destination”...