goood.games

Reception

Not without flaws, but a very solid and fun strategy-factory game that went off the beaten path. Pros: - Non linear progression, Very Well done. - Nice scenario, multiple scenario tracks are running in parallel instead of railroading player. - Very good 'behaviour' programming, yet you can play entirely without it. - Nice varierty of modules, resources,...

Steam, , 8 found it helpful

There's some interesting elements, like the extent to which you can customize units and buildings. But my overall impression--having purchased the whole game--is that it feels more like an early demo. Boring map. Barely tacked-on story. Clunky controls--especially for automation--made worse by less-than-stellar tutorials/documentation. I could put in...

Steam, , 9 found it helpful

This one is a lot. It's going to be too much for most folks. And its documentation is insufficient, which needs immediate fixing. But there is a place for deep automation in RTS game design, and I don't think it's fair to ding Stage Games for taking a risk on it. Desynced does a lot of neat stuff I wish other games in the genre would do, and yeah, it...

Steam, , 4 found it helpful

I really wanted to like this. But playing without the "programming" is fiddly and progress is super slow. And the "programming" is so poorly explained and frustrating that I just want to scream at the screen. I started typing a long explanation with examples but I just can't. I'm done. (For the record, I have been programming as a hobby for 3 decades...

Steam, , 8 found it helpful

In short: It's a crap game. The game takes everything you take for granted in other games, like "peon moves from gold mine to HQ", and makes you manually configure the behaviour of every single unit. It starts off simple, but the complexity increases, no tutorial is given, and overall it just feels like you're being punished for playing this game instead...

Steam, , 11 found it helpful