Game is deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King. The game is developed by a small team of two people - fans of the genre. We want to create our own unique game and we hope you like it!
Not a fan of the "Danger Level" game mechanic.
The more you run around and fight enemies, the more enemies gain damage Also the longer fights go, the more the danger level increases. (and increase dmg)
There are lots of other ways to limit encounters (and battle length), without this mechanic.
There seem to be a ton of cards that are "trash cards"....
Genre - "deck builder, turn-based combat, roguelite."
Lasted 2.5 hours.
Abandoned because: Every run feels the same. The game lacks character. Progression feels non-existent. You can change your opening hand of 12 cards, one card at a time. It just simply fails. Everything that makes Slay the Spire great is missing here. And, in honesty, it's just boring....
I'm really not impressed with Deep, In the Forest in its current implementation and I recommend people wait for some serious revisions before purchasing. I'm choosing not to refund because I feel like there's some promise here, and I'd like the developer to keep working on it.
The core mechanics feel clunky and non-intuitive. Combos could use some better...
Deep, In the Forest is a card collecting rogue like in the same vein as "Slay the Spire". It uses very similar mechanics as Slay the Spire but makes enough changes that it feels different.
It is rare that I feel like I can rate a game after playing it for less than an hour, but from other reviews it seems early impressions hold. There is a good concept...
This game has one or more achievements, that could only unlock during Early Access.
Refunded.