its a cool idea but for like 30 levels i just jammed wizards+1 eye into a corner. it didnt even feel that strong but it worked the entire time so why change it. and as soon as it stopped working i just sold out and switched to slamming pirates on the board with my eyes closed for the rest of the game and never lost. needs a lot of balancing, fine tuning,...
this is shovelware from a shady dev
An adventure strategy game where you have to position your units in order to defeat your enemies. Monsters have different abilities and each type needs to be defended differently. The difficulty levels increase and the enemies get stronger and angrier with each level.
A mixture of autobattler and strategy, the player needs to place the warriors on the playing field so that the enemy does not survive the attack. A large number of different warriors with different characteristics and attack methods, if you play for a long time and understand the principle, you can easily arrange the right heroes for 100% victory.