Available exclusively for Xbox One and Windows, Dead Rising 3 marks the return of one of the most popular zombie video game franchises. Set 10 years after the events of Fortune City in Dead Rising 2, players are introduced to Nick Ramos, a young mechanic with a strange tattoo and a mysterious past, who must find a way to escape a city full of zombies before an impending military strike wipes the city of Los Perdidos, California, and everyone in it, off the map. Nick can’t do it alone – he must join up with other survivors to stay alive. They must fight their way out before it’s too late.
I do think it suffers from significant tonal misjudgements, but it does a very good job of keeping me busy, keeping me pushing pennies into the slot, and keeping me fed with micro-anecdotes that, though they might dissipate immediately, are instantly replaced by new ones.
Overall, Dead Rising 3 is a lot of fun, with a 13-16 hour campaign enhanced by replayability due to the sheer amount of ways you can approach your time in Los Perdidos. From the very outset there are different play-styles offered up, including co-op if you fancy it: Capcom Vancouver want this to be your experience, and while it does stutter from time...
Dead Rising 3 is an impressive improvement on the series, especially for those who hated the time pressure in the first two episodes. Nightmare mode, however, is a huge tribute to the original gameplay. Multiplayer is a lot of fun. Only the graphics are not "next-gen ready".
Perhaps the biggest issue with Dead Rising 3 is that there's not much to it. Those who want to simply roam and cause wanton destruction will find their needs tremendously appeased, but anyone hoping to see a game truly trying something new will want to look elsewhere.
The third outing of Capcom's other, more ridiculous zombie franchise ably walks the line between approachability and the series' trademark off-the-wall quirk.