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Reception

It suffers from some flaws, mostly related to narrative and visual components, but it delivers where it counts: mechanics, systems, and gameplay. If you can power through its lackluster story and forgive its dated assets, you'll find a remarkably deep, daring mech action game.

Daemon X Machina: Titanic Scion has the makings of a classic, but the determination to hit the reset button on the franchise means that this game often feels like taking the first steps once again. A degree of intrigue with the plot was enough to string me along, but does little to elevate this one above purely serviceable.

If Anthem actually had BioWare stick the landing, it would be something similar to what Daemon X Machina: Titanic Scion has put out. Titanic Scion's story and gameplay does the job to somewhat get over the itch that Armored Core 6 came and went with. However, it feels as though it's going the Vanquish route with how quick the pacing is. Titanic Scion...

Daemon X Machina: Titanic Scion is particularly impressive when it comes to gameplay: the combat system is varied and creative, the exoskeleton customization is extensive, and the boss fights, when they work, provide spectacular moments. Multiplayer is also solid, thanks to cross-play that expands the possibilities for cooperation.

Daemon X Machina: Titanic Scion isn't the improvement on its predecessor that fans were hoping for. What's found within is a scrap heap of a game, featuring poor optimisation, a drab story, tropes and pacing that override and overrule the mostly fun loop and deep mech customisation. It'll technically fly and get the job done, sure, but you won't be...

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