Cyber Knights is a tactical RPG in an original cyberpunk setting ten years in the making. Build your team of hackers, mercs and malcontents wisely; their stories will become interwoven with your own. Use powerful cyberware, shady connections, stealth, hacking and more to rise in the neon-soaked future.
This game definitely isnt for everyone. It took me a while to get in the mood to learn it, because it requires patience to read and test out character skills to get things going, until then you're gonna get ur ass kicked and ask urself why you're even trying. But boy, when it clicks, this game is something special, to me its better than X-Com, it is...
Active Devs with an aim for providing modding tools for the community, it's worth supporting.
The game is eminently technically competent and certainly created by a studio who understands what makes a video game enjoyable. The style and setting are so quintessentially cyberpunk that it toes the line of corny without quite stepping over it. The graphics aren't the sharpest, but the art style softens their waxen slightly plastic quality.
I would...
Pound for Pound this game is one of the best Indie purchases I've made. Many indie games have the danger of falling to the wayside after a couple of updates, or to sit dormant, untouched for months or years with sporadic patches that are underwhelming in their content.
This is not the problem with Cyber Knights. I've been amazed at the amount of updates,...
I've just finished my first playthrough (on challenging difficulty). This is a real alternative to XCOM; I've played so many of them like Phoenix Point, multiple 40k games, etc., but this is the only one that gave me the real feeling XCOM has. There are so many different missions that I was completely lost as to what the "main" plot was. The stealth...