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Crusaders: Thy Kingdom Come2008

Crusaders: Thy Kingdom Come

2008 Paradox Interactive53Mediocre

Playtime

MarathonTypically 250 hours

Playable on

Available on

Game modes

Details

Launch
March 27, 2008
Developer
NeocoreGames

Overview

It all happened in the darkest century of the medieval Europe, when a visionary Pope ignited the flames of the first crusade and united the rivaling nations for one single cause: to conquer the Holy Land. Crusaders: Thy Kingdom Come tells the challenging, mission-to-mission story of this great campaign through the eye of a chosen knight, and chronicles his struggles to rise higher among the ranks, gaining power and wealth on the road from Constantinople to Jerusalem.

Screenshots

Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come
Screenshot for Crusaders: Thy Kingdom Come

Reception

“To Jerusalem, we pray It's time to meet you there~ 🎶” ~Alphaville In June 2000, something cool happened – Creative Assembly released Shōgun: Total War. Why was it so important? Well, because Creative Assembly finally made it absolutely clear – one genre is just not enough anymore. Nowadays, games that combine different elements from various genres...

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