A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Not Much Creation
What I Liked
Not many games out there have the player manage a guild, so it’s nice to see when one is released. For the most part, the game does a decent job allowing me to manage a guild. There isn’t a lot to manage, but there is enough there to have fun with it.
What I Did Not Like
It’s a clicker game for one, which I never like....
After 1hr+ of gameplay, it all just feels like an idle game. Wish I could get my money back.
Edit: spelling
A decent mini-game that isn't especially expensive for its type. Could be fun for few hours but its really nothing special.
Because you do almost nothing in the game. Everything is automated, by manualy clicking on craft/gather stations you increase the production, but otherwise people do it by themselves. You can buy stuff but you don't really need...
Unlock a thing, prevent it from being sold, set the target production amount to X amount. Grinding dungeon is unrewarding and barely progresses your guild members. Sending your guild members to do odd jobs to make money is the most efficient way and most boring way to make money in this game. Fire your weaker guild members and hire stronger ones, without...
I have NO FUCKING SPACE FOR ANYTHING god this game is annoying why are you making me cram everything into the tiniest space possible with the most expensive expansion costs. My people are getting stuck because everything is literally stacked on top of each other because THERE IS NO DAMN SPACE WTF WERE YOU THINKING
Okay but the game is still kinda f...