A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Unlock a thing, prevent it from being sold, set the target production amount to however much you need for the next unlock, and make the thing. If you can't make it, hire someone who can / send them into a dungeon to get experience to level. Once enough is made, remove the lock so it can be sold, and unlock the next thing. Repeat.
This is the entire...
The game’s description on the store page doesn’t really reflect the actual gameplay, and I find it quite misleading. There isn’t really an RPG feel to it, and the progression feels rather meaningless. It’s already getting a bit boring after just three hours of playing.
There only seems to be an illusion of a game behind the progression system. Combat and town building feels empty, lack of interaction with anything, UI feels unintuitive. You get random quests to produce X of something, that is the only drive of the game and to make numbers go up with a city builder skin.
Right now I cannot recommend this game.
It is doing something that should be eradicated from gaming, it is dictating the pace.
You are under constant time pressure because after playing a certain amount of ingame years your guildmates' mood declines.
You cannot build up a connection to your characters because they will run away anyway.
And that in a...
cannot recommend this game because of
1. there is not so much to do in the game it feels empty and and a big lack of creative ideas and gameplay
2.the art style and music is boring.
the design is very lazy and it looks like it's just assets from other games that have been used in this even the portraits for the heroes is AI made
3. the tutorial is aggressive...