Build, design, and decorate your dream château in a cozy vineyard valley. Live among your creations, harvest grapes from sunlit vineyards, and craft artisanal wine blends in a relaxing sandbox builder where every home helps restore beauty and balance to the countryside.
Just put an option for creative mode at the start. The core idea of the game is arcitecture and design, so your target audience does not want to be impeded by a tedious boring campaign that has no substance. Nobody wants their creative workflow interrupted by needing to go pick up random things up off the ground every 2 minutes or sitting in very boring...
Basically the demo but with more decorations to use. It took me a few hours of playing to complete all the quests and become a Master Builder. I was so excited because the demo was fun, but there's nothing more to it with the full release.
Hell yuh! This is a unique building game with exploration on the side. The build style is different than most games in this genre. Attach a greenhouse or an atrium to your builds is pretty cool. What i like is that the dormers are hollow and can be attached to a livable room inside the house. Some really good builds can be made here.
Looks great and...
I like the style and artwork of the game, but I find the building mechanics too frustrating. The issue I have is with alignment. If you are building a custom home and lay out a first floor with rooms it creates a problem for the second floor. The walls of the fist floor stick through to the second floor. Its only the top wooden piece of the wall, but...
I've never had a games building mechanics make me so mad before. On top of that the quests felt so half assed and the whole game was very unfinished. I tried so hard to like this game. Very disappointed!