The year is 2012. A team of U.S. scientists returns from Mars with a small, metallic object - the first hard proof that life exist beyond our planet. Rushed to a top secret underground facility, through a maze-like series of hallways and test chambers, the object is secured in the lowest level laboratory - at the end of Corridor 7. Subjected to gamma radiation, the sphere explodes - transformed into a radiating gateway, linking our world with another. An army of creatures emerges from the pulsating vortex. The Alien Invasion has begun. You are Special Forces Agent, sent to eliminate all invaders, floor by floor - by whatever means possible. Wage a ferocious battle through the overrun military base and reach your destination. Down Corridor 7 looms the fate of the entire human race.
Aside from Witchaven this is was probably Capstone's best work and unlike Operation Body Count its actually somewhat worth playing!
this game is awesome its a shame it didnt come out on the consoles
Corridor 7: Alien Invasion, originally developed by Capstone Software and later re-released on Steam by Ziggurat Interactive, is a relic of early 1990s first-person shooter design that reflects both the ambition and the technical limitations of its era. Built on a modified Wolfenstein 3D engine, the game places players in the role of a Special Forces...
A diamond in the rough 3d shooter from the haydays of 3d shooters. It's more along the lines of Blake Stone than Doom ( Which I like). There are ammo and health vending machines for you to use and a nice variety of weapons to blast the baddies with. You also get a visor that has infared and nightvision to see better in the dark with and also to help...
This game is essentially Operation Body Count, but with a different coat of paint and only slightly better. Kill enough aliens to take an elevator to the next floor, repeat. The ammo economy is really weird, because in early levels there's plenty and in later maps you have to hump every wall or use the laser pistol. Many seem to have a soft spot for...