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Corpse of Discovery2015

Corpse of Discovery

2015 Phosphor60Worthwhile

Playtime

BriefTypically 2.5 hours

Playable on

Available on

Game modes

Details

Launch
August 25, 2015
Developer
Phosphor
Publisher
Phosphor

Overview

You wake up on a base in a new, unexplored planet. Your ship is torn to pieces and your gear is scattered. Why are you here? What was your mission? How will ever you get back home to your family? Corpse of Discovery is a thought-provoking first-person game of exploration and adventure located on a myriad of procedurally generated landscapes. As the astronaut searching for answers, you’ll explore unique planets and embark on missions throughout, each revealing a different understanding of what has happened and why you’re here. Corpse of Discovery touches on the universal themes of loss, quality of life, identity, sacrifice, and time, ultimately culminating in the question, “What sacrifices will we make to be successful?”

Screenshots

Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery
Screenshot for Corpse of Discovery

Reception

Despite all its oddness though, Corpse of Discovery remains a compelling, if flawed, indie adventure game. It's a "walking sim" with gameplay, an FPS with no shooting, and almost a horror game without blood and gore.

A thought provoking homage to classic science fiction on procedurally generated worlds that is frustrating, pleasing and enjoyable all at once.

Corpse of Discovery could've been a worthwhile narrative experience had it not been ruined by its massive performance issues and obnoxious platforming gameplay.

Corpse of Discovery had promise, but a not-so-great execution. It could use a good coating of polish.

You are not truly alone in Corpse of Discovery, but the videogame shows how loneliness is a question of degrees and shades, and not a simple binary. It is through this three-dimensional exploration of the pilgrim on a foreign world that the game shows its worth.