Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship.
Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.
Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.
Convoy is a decent game with a very clear vision in its design that will no doubt appeal to players who want a randomised tactical experience but unfortunately doesn't do enough with its systems to keep the game from turning into a repetitive, visually bland grind.
Convoy: A Tactical Roguelike is a game where as its name indicates we will have to defend our convoy at all costs with numerous vehicles and weapons. We will have to explore a huge map, with many surprises and ambushes.
Convoy: A Tactical Roguelike gives moments of fun, decision-based adventure, even though it has some significant stumbles along the way.
Convoy: A Tactical Roguelike has lots of tactics built in and is sure to be fun for the fans of the genre, especially considering that Tactical games are rare to find these days. However, its just not the game to jump in to as it directly targets more experienced players. leaving more casual audience in the dark.
Convoy is a great idea executed with mixed success. Visually and aurally, it's pretty gorgeous, but the gameplay feels too unpolished and simplistic to do justice to its scenarios.