Defeat the Conjurers. Take their constellations. Conquer the Zodiac.
A classic turn-based tactics game where deckbuilding lets players summon Zodiac creatures and hybrids, then steal new constellations by defeating rival Conjurers. Will you become powerful enough to face the Immortal Aquarius?
Conjurers is a game that rewards patience and creativity, blending card game mechanics with classic turn-based strategy. From the graphics and music to the terrain-mechanics and monster-combinations, the game is fun and straightforward, but also offers a challenging and rewarding experience to anyone attempting to beat the game or get all of the unique...
It's a unique tactical RPG/deck builder hybrid with monster-collector elements mixed in. You pick a faction leader and start with a cohesive stable of themed troops and spells, and gain the ability to merge them into various hybrids. (for example you can mix a humanoid type and a hoofed type into a minotaur) As you defeat and take control of other elements/creature...
Incredibly deep strategic gameplay with extremely charming art and music. I highly recommend reading the creature descriptions! Definitely going to sink a ton of time into this one.
Lacks a lot of tooltips and just generally feels clunky. Love games like nephilim saga, FE, vesteria saga ect ect, - this has that similar feel but maybe I don't buy into the premise or couldn't overlook how the game felt. Bought on sale and still didn't feel it was worth.