Conception II: Children of the Seven Stars is a Japanese role-playing video game and a follow-up to Conception: Ore no Kodomo o Undekure!. The player control a student at a high school that doubles as a training facility for demon hunters. The protagonist possesses an extremely high amount of ether in his body, which allows him to conceive Star Children to fight demons by "classmating" with his other classmates. During battle, fighters can be strategically placed around the enemies, allowing players to either safely target weak points or charge head on for bigger rewards.
Conception II isn’t ground-breaking with what it brings to the JRPG table. You will certainly find more polished turned-based games out there, but if you are looking for something in the same vein as the Persona and Shin Megami Tensei games that you can complete quickly, then Conception II could be an option to fill the time.
The JRPG style is not going through its finest hour and it’s not Conception II: Children of the Seven Stars that will lift it upwards. While the battle system is very well implemented and the breeding function is a welcome detail, nearly everything else is missing: an involving narrative, a captivating exploration, charismatic characters and appealing...
There’s plenty of enjoyment to be had if players aren’t bothered by the high levels of fanservice involving the female characters, but outside of the occasional bits of the Star Children being adorable, there’s nothing that particularly wows and calls for much attention.
Conception II is an unusual beast. On one hand, the game could have used a lot more creativity when it came to the dungeons themselves, the throwaway plot is discouraging, and it doesn't do any one thing exceptionally brilliant in the gameplay department. On the other, the game looks incredible, the music is fantastic, and the combat system can be intense...
Conception II isn’t all bad: it’s just really raunchy without managing to be funny, and the rest of the game is very drab and never pushes the envelope far enough to be considered unique. Whatever those choices may be, it takes a lot of chutzpah to make any type of decision, no matter how big or small. If you decide to play this game, there are only...