City Patrol: Police is a state-of-the-art Simulation game mashed up with racing gameplay and narrative features. Follow the police work of the eponymous City Patrol, led by the dauntless cops Patrick and Tom, and delve into a twisted story revolving around a terrorist threat.
This is a game that doesn't know what it wants to be. While it's not the worst game I have ever played, it's just so "Bleh" in it's delivery, that I lose all interest 10 minutes into the game. They say they are leaving Early Access in June. No way in hell it will, and if it does, it will be a half-assed attempt at a game... and for almost $30.00 CAD,...
Crash Time didn't die for this...
I'm not going to sit here, and claim the Crash Time was a masterpiece of a series because while the physics were quite good, the series was pretty mediocre when it came to it's stories, and career modes. However, City Patrol: Police somehow transcends this, being even worse in every single way possible.
The main map...
Urgh
I was hoping this would be a cool little Police game that I am badly lacking in life but it’s not, it’s a weird cross between a police/racing game and simulation/arcade. The opening "mission" takes place on a race track to test your driving skills (not sure why), you than get to do various missions across the city as a police officer.
This game...
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City Patrol: Police is a strange take on driving simulation and racing that doesn't really do either justice. The game is set in a set city map with a lot of open space that nice pretty nice. The game has fairly good flowing traffic and does play fairly smoothly,...
It's no Crash Time, but City Patrol: Police isn't spectacularly bad. It's an average game set in a nice world borrowed from a superior title. Lots of driving to do, several vehicles to unlock, and a handful of random missions you can repeat when you're bored. The main "quest" is 15 missions long, mostly told through surprisingly nicely drawn images,...