Burning with anger, The girl wages a one-woman war against the cult, taking them down cultist by cultist, bullet by bullet, until she reaches her true target: the leader. Along the way she will unravel the dark truth about this mysterious order and the atrocities committed by them in the name of their master. In this tactical third-person puzzle-shooter you assume control of one bullet, guiding it through increasingly complex and challenging levels to kill cultists, trigger traps, and reshape the environment. Every shot counts and ruthless precision is rewarded. Taking down the cult is deeply satisfying; doing it with style even more so.
It is possible that Children of the Sun is only the beginning of the outstanding developer's journey. It remains to follow the trajectory of his shot.
Children of the Sun is a prime example of an experience born from a straightforward premise and then iterated for the right amount of time before it loses its charm. On occasion, the central mechanic can't keep up with itself – I missed more than a few finicky shots that should have landed, forcing a retry. But once you successfully execute a strategy...
Beyond its prolonged final third and iffy difficulty scaling, Children of the Sun isn’t done any favors by its dialogue, which is too gauche (“I just killed a man, now I’m horny”) or too sappy (“Soon the sun will start shining through a bullet-shaped hole in your head”) by half. But it soars whenever you’re planning an action that’s brought explosively...
A killer puzzle game that tests your skill and your patience.
More puzzle than shooter, Children of the Sun is the violent demonstration that good ideas and talent are a winning combination.