Champions of Anteria is an epic real-time strategy extravaganza invites you to unleash the powers of five Champions to defeat the enemy, reclaim the kingdom, and make it back home in time for dinner.
A MOBA with an identity crisis or an RTS with too little to offer? Champions of Anteria strikes an odd balance that doesn't quite gel and isn't helped by its numerous problems.
Oh, how great it would be if this had been thought out a little better. Unfortunately, the concept of mixing multiple genres into one is not enough to make the end result fun. The main reason why Champions of Anteria failed in doing so is probably because, although it offers city building, campaign map strategy, and tactical ARPG gameplay, it does it...
Solid core systems, but poor presentation and technical issues hold it back.
Champions of Anteria is a dull, repetitive, and inconsistent attempt to make a RTS/MOBA hybrid. The strategy sections of the game feel undercooked to the point of being inconsequential to the rest of the game, while the broken AI and repetitive gameplay of the tactical RPG sections offer little that other games aren’t doing better. Champions of Anteria...
Packaged together, Champions of Anteria is neither awful nor the next best thing in RTS. Instead, it is a worthwhile title that makes a pretty successful experiment into some new RTS elements that I wouldn’t mind seeing in other titles. And although the moment-to-moment gameplay may be underwhelming to RTS fans, I’m willing to overlook janky control...