Bullet Witch is a shooter video game for the Xbox 360 developed by Cavia. It was released in Japan on July 27, 2006 by AQ Interactive, followed by a release in North America on February 27, 2007. Atari Europe handled translations and other localization efforts. The game was not released with a multiplayer component, although players could participate in a score ranking competition via Xbox Live. Downloadable content includes new costumes and new missions. A later Japanese re-release under the "Xbox 360 Platinum Collection" label included all of the downloadable content on the game disc.
The player takes control of a witch named Alicia Claus in the near future of 2013. Mankind is on the brink of destruction, having suffered major natural disasters and an invasion of demons. The protagonist Alicia utilizes a gun rod that has transformations such as shotgun, machine gun, and Gatling gun. This weapon can also be used to cast spells.
Perhaps the reason for the existence of Bullet Witch on Steam is for the sake of preservation. Unless you still have your Xbox 360 hooked up and a disc copy of the game — or Microsoft makes this backward compatible on the Xbox One — there's no other way to play the title on modern hardware. With that being said, the unpolished gameplay and bare-bones...
Despite a few neat gameplay touches Bullet Witch ultimately fails to impress and this remaster only goes to show that this game should have stayed in the past. What could have been an interesting third-person shooter is let down at almost every point by frustrating game design and bland level design.
The port itself is great, but the underlying game is just bad. The gameplay is dull, the enemy variety and AI is lacking, and the voice acting is just cringy.
Bullet Witch is a game that should have been left where it was: forgotten in time. It has some nice ideas, especially in its gameplay, but they are all poorly executed in a muddled plot with mediocre animation, making for a port that no one asked for.
Bullet Witch is not good and it aged prematurely, but it's not trashy enough to add that comical factor. Beneath the mediocrity, some heart and soul went into the creation. Still, there is not a single reason that justifies bringing this game to the PC 11 years after the original release.