Old Pete, “The Dock Yard”, is being demolished. He’s the first of his group of friends to go. It was unexpected and everyone is a bit worried. Being made of bricks and mortar doesn’t mean you don’t have your own things to worry about. This ragtag group of friends were there, right from the start, when it really became a city. With them they brought the titans of the industry, hundreds of jobs, and hundreds more houses. But the Linen Mill’s not been getting many textile orders come through this year, the Warehouse lost another contract from the neighbouring city and the Old Bank’s having money troubles. Something’s not quite right. Change is coming. What if they’re next? Fortunately, you, The Halfway Hotel, are at hand to step in and reassure everyone that things will be ok. But what starts off as small odd jobs ends up unravelling into more problems, as history moves faster than you can keep up with. Fortunately, you, The Halfway Hotel, are at hand to step in and reassure everyone that...
Will you upgrade your city and have it rustling and bustling with business? Or will you crumble like the old uncared for bricks? Take your time in this game, as one wrong building could affect the entirety of the neighborhood. You know what they say, good neighbors make for great neighborhoods.
I don’t want to disparage Buildings Have Feelings Too! too much because the developers are hard at work fixing some of the issues players and reviewers alike have run into — in fact, by the time of this review, they’ve already released two hotfixes in the span of three weeks. If the digital brick and mortars have charmed you and you love the idea of...
Buildings Have Feelings Too! is an incredibly quaint and gorgeous game that also fills you with absolute rage, which is honestly quite a feat. The confusing connection between whimsy and frustration doesn’t entirely feel like the desired intention of the creators. This game has amazing potential to be a unique and engaging building management simulator...
I am not sure I would ever call the game fun, but there are moments where things click and there is a sense of accomplishment. Though every time I cleared a particularly challenging objective with a lot of moving parts and felt proud, the game threw something frustrating or unexplained at me that made the game feel like a chore again. That is perhaps...
For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly,...