Broken Reality (the first game) is a great walking simulator/collecting game carried by its presentation and aesthetic.
Broken Reality 2000 tries to move away from this by packing more mechanics and quests into the game but at the expense of that same presentation.
The narrative isn't any more cohesive, the characters aren't really interesting, and...
Much less charming than the first game, both in terms of visual style and writing. The first game had many satirical elements but 2000 has almost every aspect of its story and gags revolve around the negatives of internet culture and capitalism. This feels more like a game making fun of the internet than one celebrating its culture and aesthetics -...
This is a tough recommend, decent game, bad sequel. The first game came out at the height of vaporwave's popularity (which I miss) and had an interesting story about the death of the old internet. It feels like this game wants to say something about the modern internet culture but never quite does. NFTs and AI only get a few mentions and no real critique...