From the makers of Death and Taxes comes a turn-based adventure-strategy game. Play as one of 4 distinct factions, harnessing the vast power of magic to save your dying world. The way you play determines the sacrifices and consequences you have to endure, shaping your personal storyline.
A fantasy rpg meets HOMM, together they meet great writing and stunningly colorful pixelart and while not skiping on a lovely retro atmosphere, they all meet modern UX. What's there not to like about it?
I played for a bit over one hour and I want to share my positive initial impressions.
The pixel art is a true joy for the eyes, I often stopped to just stare at the environment for entire minutes and enjoyed all the little details. I need to have this on my desktop as an animated wallpaper!
The beginning of the story is catchy, with good narrative enhanced...
Very solid foundations for the game. A bit of early access indie dev syndrome here and there with interactibles missing tooltips, or buildings claiming functionality that isn't implemented yet such as investing resources to upgrade your units. At least, if that's supposed to be implemented I haven't figured it out because the buildings are non-interactible...
The map and story are interesting. The fights are boring and tedious. Spells crash the game. The resources are scarce and this kills the all the fun you have exploring. It is barely a demo.
I’ve been playing a bit, and it’s honestly a good game! Mixed turn-based strategy and the battles actually make you think.
The pixel art is charming. Plus, I like that I can change the text font—it’s a small thing, but I can't read the original pixel font.
It’s still in Early Access, so there are some rough edges, but the core gameplay is solid. If...